01
A map that grows
As she explores, her map fills in. Every place she discovers stays on the map, letting her venture a little farther each day.


Spread honey on an old tree to attract moths and beetles. Catch seeds drifting on the wind, then grow a garden by the barn. Discover more of the island each day.
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After receiving a letter from Grandma, Tori, a little raccoon dog, sets sail for a misty island in a leaf boat.
Each day on the island lasts about three minutes. Catch bugs and fish, gather berries and mushrooms, and return home or to your tent before your stamina runs out. Dew, a tiny dewdrop who woke up on Grandma's windowsill, floats alongside Tori and helps her figure out what to do next.
01
As she explores, her map fills in. Every place she discovers stays on the map, letting her venture a little farther each day.


02
Light both mist lanterns and repair the vine lift to reach the next region. You can always take the lift back to places you've visited.



03
Fill 86 notebook entries: 25 bugs, 15 aquatic creatures, 39 plants, mushrooms and berries, and 7 treasures. Catches come in different sizes, and some even sparkle.








04
Get to know your neighbors through daily chats and gifts. Once you're friends, they'll give you furniture for your home.

05
Watch the seasons change, bringing rain, snow, thick mist, gusty winds, and heavy downpours. You might even spot a rainbow or a sky full of shooting stars. In winter the pond freezes and you can walk across it. Tap the clock to check the seven-day forecast.





06
Grandma's house has five rooms to unlock as you fill your notebook. Keep the bugs and fish you catch in jars and tanks, then decorate each room with wallpaper, flooring, and furniture. Use the kitchen to make 23 items, including jam, soup, bread, and herbal tea. At the workbench, craft 12 tools, including a raincoat and Grandma's magnifying glass, plus furniture for your home.

Visit Grandma's seaside stump cottage, learn to fish at the pond, and dig for treasure wherever the ground sparkles.
Spread honey on an old tree during the day to attract moths, stag beetles, and other insects at 6 p.m. Show new finds to the stargazing owl to add stars to his night chart.
Once the windmill starts turning, seeds blow in on the west wind. Catch them in your net and plant them beside the hay barn. In a few days, they'll grow into flowers, berry bushes, or fruit trees. No watering needed.
Bramble, hedgehog herbalist
Mochi, bunny baker
Grandpa Shell, old tortoise who fishes
Truffle, mole who grows mushrooms
Puddle, tree frog who runs a teahouse
Professor Hoot, owl who studies the stars
Barley, badger miller
Mulberry, harvest mouse who makes jam
Fluff, lamb who loves the wind






